Dominic Crane is not a household name when it comes to casual gaming and all I know about him from the game comments is that he’s a dreamer, and such a strange dreamer at that sense. However, for him to have a sequel in Dominic Crane 2: Dark Mystery Revealed, I guess the game is worth more than it looks at first glance.
Dominic Crane is a dreamer and it looks like he’s having strange dreams once again so he visits his old trusty shrink to help him analyze these strange recurring dreams. He kept seeing his long lost sister trying to tell him something he can’t quite figure out. Good thing that his shrink is somewhat a master hypnotist too, making Dominic fall into trance while subconsciously piecing out the puzzles of his childhood.
Dominic Crane 2: Dark Mystery Revealed is a hidden object adventure game. This basically means that there are parts with hidden object game play and mostly these parts of the game are activated through exploration on an adventure environment. I’m surprised though that there is no tutorial phase during the start of the game. For adventure gaming enthusiasts, they can easily start exploring each level, but for beginners, it may take some time to grasp what you’re supposed to do inside the game.
The game play is all basics though. Find items and some of them will eventually go into your inventory. Use inventory items against portions of each level that needs exploring. It may unlock another room or give you means of passage to the next level. Intricate puzzles are presented too whenever you come across them, and I must say, some of these puzzles are just impossible without any hints on what you’re supposed to do with them.
The presentation of Dominic Crane 2: Dark Mystery Revealed is above average. During storyline moments, the characters and backgrounds are presented in 3D. Stage designs are weird as expected but really interesting, and it’s really easy traversing each stage, going to one location after another. Honestly, I’m not a big fan of 3D realistic character designs for games like these but since the objective of the developers is to make characters human-like and the story eerie, I guess the graphics really served their purpose.
All in all, I’m really not enthusiastic about this game because nothing surprises me out of the ordinary. It’s well made though aside from a little pixel-finding during the course of hidden object scenarios. I guess what I’m saying is that this game is definitely worth the try, but only buy if you find it suiting your taste. It’s not a bad game but it’s not the best out there too and I think that pretty much sums it up.