Grand Theft Auto 5: A Review of GTA 5

Grand Theft Auto 5 isn’t just a video game franchise. It’s an embodiment for an entire genre of video games.

It is an extensive tale of criminal minded maniacs on a self-destructing trajectory to hell. The game is set mostly within the superficially glitzy city of Los Santos. It mirrors the blood-splattered lives of many in Los Angeles. With some of the most astounding imagery of the dense downtown Los Santos with all its soaring skyscrapers and rubbish filled alley-ways. This is not just another enjoyable game, but also a fitting satire of contemporary American life.

The multi-pronged user interface of the game, allows the user to play the same mission in different ways. It is without any doubt at the pinnacle of open world video game design.

The Grand Theft Auto franchise is a British video game series that was created originally by programmers David Jones and mike daily. It was later joined by brothers Dan and Sam Houser as well as game designer Zachary Clarke.

The series is always set in a fictional locality but with striking resemblance to large American cities. Incidentally an expansion for the original was based in London.

The game play is always open world allowing player to choose missions packed with action-adventure, third person shooting, stealth, racing and at times role playing.

From its origin in 1997 there are now ten stand-alone games and four expansion packs. In each game in the series the player takes on the role of a criminal or wannabe crime lord who sits on the top of organized crime as the game progress.

If you were to look back at the original installment of the series, you’ll see that the core game-play elements that were present in the first title were a game cast of small time car thieves with big time dreams. It had a six level split between three cities namely: Liberty city, San Andreas and vice city.

The appeal of the game in the early days was its looks but its functionality. It used a top down 2D view with a freedom to stray from the guided mission structure.

The free flowing video game gave playercities to roam with uninhibited freedom to behave disgracefully and recklessly, in an almost surreal real-world experience. Through the game you’ll experience pedestrian crossing or wandering the streets, cars halting at traffic lights, ambulance and fire engines responding to death or some other type of death and destruction.

Back to the present installment of the franchise Grand Theft Auto V, the game is played in the third person and combines both driving adventure and action gameplay in an open world environment.

Source by Richard Mcgregor

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